Roll20 Character Sheet

The World of Qualin

Four core attributes, d6 dice pools, zone-based combat, and space for the setting-specific choices defined in the world book.

Identity

Core Attributes

Ability checks use Attribute + Tier.

Body
Coordination
Mind
Presence

Derived Stats

Health uses the largest package die by Tier, then adds Body x5.

Skills

Skill checks use Skill + Attribute. Add misc only when an ability, package, or circumstance changes the pool.

Body Skills

Climbing
Swimming
Endurance
Athleticism
Survival

Coordination Skills

Stealth
Sleight of Hand
Lockpicking
Trapcraft
Balance
Craft

Mind Skills

Lore
Arcana
Medicine
Investigation
Perception

Presence Skills

Deception
Persuasion
Performance
Empathy
Leadership
Negotiation
Gather Information

Equipment

Notes

Combat

Weapon attack pools are Body or Coordination plus any training, Tier, and situational bonuses.

Spells

Spellcasting uses Tier + the package attribute. Reaction difficulty is usually Spell Tier + that same attribute.

Abilities

Auto abilities are populated from Packages and Tier. Manual abilities remain separate for custom entries.

Auto Ability Summary

Pulled from selected Packages and current Tier.

Auto Package Abilities

Automatically rebuilt when Package 1, Package 2, Package 3, or Tier changes.

Manual Abilities

Attributes
Environment
Abilities