Ability checks use Attribute + Tier.
Health uses the largest package die by Tier, then adds Body x5.
Skill checks use Skill + Attribute. Add misc only when an ability, package, or circumstance changes the pool.
Weapon attack pools are Body or Coordination plus any training, Tier, and situational bonuses.
Spellcasting uses Tier + the package attribute. Reaction difficulty is usually Spell Tier + that same attribute.
Auto abilities are populated from Packages and Tier. Manual abilities remain separate for custom entries.
Pulled from selected Packages and current Tier.
Automatically rebuilt when Package 1, Package 2, Package 3, or Tier changes.